Gravity not acting on character model with rigidbody


I’m having an issue where my gravity doesn’t seem to be acting on my character model.

When spawned in I am on the ground as per normal, but after I gain altitude and return to the ground plane, my character just floats in air without returning down to the previous altitude.

I have attached images with the inspector open, just in case I’m not making sense, which is entirely possible given my Unity knowledge.

Player when originally spawned in.

Player after gaining altitude on bridge, seen floating mid air.

Thanks for taking the time to read this.

In Rigidbody component your drag values are “Infinity”. Change it to some lower value.