Hello,
I’ve been struggling with this for multiple days now, I’m creating a 3rd person game in the style of tomb raider so I really need this to work. maybe a rigidbody might be a better bet for me, however i don’t have any experience with those
I would really appreciate someone to take a look at my code and tell me what is wrong with it.
public class ThirdPersonMovement : MonoBehaviour
{
public CharacterController controller;
public Transform cam;
public float speed = 6f;
public float gravity = 9.81f;
public float turnSmoothTime = 0.1f;
float turnSmoothVelocity;
// Update is called once per frame
void Update()
{
float horizontal = Input.GetAxisRaw("Horizontal");
float vertical = Input.GetAxisRaw("Vertical");
Vector3 direction = new Vector3(horizontal, 0f, vertical).normalized;
if (!controller.isGrounded)
{
direction.y -= gravity * Time.deltaTime;
}
if(direction.magnitude >= 0.1f)
{
float targetAngle = Mathf.Atan2(direction.x, direction.z) * Mathf.Rad2Deg + cam.eulerAngles.y;
float angle = Mathf.SmoothDampAngle(transform.eulerAngles.y, targetAngle, ref turnSmoothVelocity, turnSmoothTime);
transform.rotation = Quaternion.Euler(0f, angle, 0f);
Vector3 moveDir = Quaternion.Euler(0f, targetAngle, 0f) * Vector3.forward;
controller.Move(moveDir.normalized * speed * Time.deltaTime);
}
}
}