Gravity of Mario Galaxy HELP!

Hi, I am creating a game similar to Mario Galaxy, my question is this, how I can do the gravity of the planets deformed and not deformed (circular) for my game mario galaxy?.

I was watching what is “Faux Gravity” but to be honest, this script works very lousy, and the Locomotor System is very difficult, do not know how to adapt my mario to Locomotor system …

Thanks, I appreciate it if you help me.

PD: for instance: http://www.youtube.com/watch?v=eA1DCI0HHYc ← this is make in Blender Game Engine.

Check out this recent thread on the same subject. (I think it’s been discussed previously in other threads as well, so you might try searching the forums for e.g. ‘mario’ and see what you find.)

Hello, as I see, there is a single script that gives the solution to that post …
http://www.unifycommunity.com/wiki/index.php?title=Gravity I would also say that the FAUX Gravity works excellent if you give a big attraction, but there is a unique problem that only works for spheres and I also need to land deformed …

thanks for your help …

Be sure also to read my description of the algorithm in my first reply, and the Gamasutra article that I linked to. (The method described works for arbitrary geometry, not just spheres.)

ok, thank you both, and solved the problem.

I did it with the Locomotive System.

Thank you.