Hello all, I have a question, see I’m changing gravity but it only works sometimes, like maybe 1/10 of the time? I have no idea why this is?
This is the code:
#pragma strict
var Vector : Vector3;
function Update ()
{
#if UNITY_WEBPLAYER
Vector = new Vector3(Input.GetAxis("Horizontal"),-1,0);
Vector.Normalize();
Physics.gravity = Vector * 9.81;
//Debug.Log("" + Physics.gravity.x+","+Physics.gravity.y+","+Physics.gravity.z);
#endif
#if UNITY_ANDROID
Physics.gravity = Input.acceleration * 9.81;
#endif
}