Gravity seems weak?

Forgive me if this is a stupid question (I’m just getting into Unity this week, blasting through a bunch of tutorials to learn)… but with Unity in 2D, gravity seems to be weak. I seem to have to change the gravity scale to 3 or more to get it reacting realistically. Is there another settings I’m missing? Is it to do with the pixel to unit setting or orthographic camera scale or something?

I can just change the gravity scale on every object but I want to make sure I’m learning things correctly from the get-go.

You can change the global gravity scale instead of per-object if you wanted, Edit>Project Settings>Physics2D.

But the issue is the pixels to units, or more specifically, the scale of things in your scene. Physics engines are usually scale dependent, just like the real world. So either reduce or increase your scene size to get the physics feel you want, by changing your Pixels to Units.

Got it. Had a feeling it was something like that… is there a starting point to try? When you say scene size, do you mean the camera size parameter?

What would be the ‘correct’ way to approach things - changing the camera size or the pixels to units? I just don’t want to start changing camera size and then realize that some graphics scaling down the line is all screwed up.

*Edit

Nevermind, I think I got my explanation from this thttp://www.raywenderlich.com/61532/unity-2d-tutorial-getting-started

Fantastic tutorial from what I’ve read so far, I’m going to post this in the resources sticky.