Gravity set by camera rotation [2D]

Hi, how to make gravity change according to camera rotation? The object must always fall down relative to the camera, so world is static and i need just to rotate camera, which changes gravity of the object with attached rigidbody 2D to it.

@Xaverix rigidbody.addforce may be the thing you need… and use it multiplied by camera.rotation

Physics.gravity, transform.up

void Update() {
    Physics.gravity = -transform.up * 9.82f;
}

Place the script on your Camera.