We started to working on Wp8 version also. What you think, how long is possible to working on two versions in one brunch, What’s the biggest problem of porting game to wp8 in your cases?
I am interested in how you are doing your gravity? Can you post a shot from the editor of the level layout too?
I’ll assume that the light blue circles are triggers and if you rocket gets in to them then apply gravity towards the planet? We were looking at doing a similar game like this but then angry birds space or whatever came out.
Hi, I’m not sure I can show you that kind of details Only what I can say is boring “simplest things are the best” in this case too.
Hardest point for as was to create proper working gravity between two or more planets at the sime time.
Now we’re working on better camera movement after rocket in gravity moments.
I was getting ready to move straight to the report button, expecting our standard Gossip section movie spammer to be at it again (and, he usually posts about this time.) But, I was wrong, fortunately.
But yeah, the OP should come to Austin since SXSW is going on, and see if he can round up Sandra Bullock for this game.