The Blur map tooltip says that it is “centered on .5 gray”. Then, why do I get distortion with a totally gray map?
I tried many values, and it seems that the closest to doing nothing is between 73% and 74% saturation.
The Blur map tooltip says that it is “centered on .5 gray”. Then, why do I get distortion with a totally gray map?
I tried many values, and it seems that the closest to doing nothing is between 73% and 74% saturation.
Are you applying color space correction? (try disabling sRGB in your texture settings)
Yes, that was the issue. Thank you!
This stills happen but with extreme values for the scale (x1000) so I guess this comes from the precision of something between the texture and the rendering.
Your posts are always helpful, thank you!
I think it would be good if a hint was added to the documentation since this is easy to miss: https://docs.unity3d.com/Packages/com.unity.visualeffectgraph@10.2/manual/Context-OutputDistortion.html
Thanks!
Yeah, this is a really good suggestion; I’ve asked our Technical Writers to take a look.
Hey @Kirsche ,
Upon a closer look, it seems we already added that to the docs:
We’ll see if it can be highlighted more in some way to make it more visible.
Maybe something in the tooltip of Unity? I must confess I didn’t check the doc for that particular field…
It seems the only hint the documentation needed was “Please don’t skip through it.”
Sorry about that…