Hi everyone,
I’m a bit of a newbie in Unity.
I am working on an archaeological project where I need as good as possible details on the ground.
I have integrated my model in my Assets. The resolution looks good from a view side but the game view create these strange squares that destroy the quality of the image.
Things I’ve tried:
- quality in Project Settings set to Ultra for Quality and Player
- highest resolution (16k) with no compression and a bilienar filter on my texture
- de-activated and played with mid maps
- played with Build Settings to constrain quality
- played with Zoom in Game window
It is 4am so I thought a post in a forum was earned!
Any help appreciated, thank you.
The 1st Image:
The 2nd Image:
When you zoom an image, you will get a Pixelization. Where did I go wrong?
What is the resolution of your original texture?
Thanks Makaka.
The plot gets thicker as this is the image in Game view now, good quality, but the Build still has the squares on it…
The project said “Connected” in Unity Hub so I am wondering if the texture has decompressed overnight?
If the Game view is looking fine now, maybe it’s a parameter in the Build and Run that creates this anomaly?
The texture is the maximum resolution by the wauy, 16000x16000, Compression none. I’m pushing for it!
The Default Quality for the target platform is set with the arrow below all quality levels, and it indicated by green color.
You can select any Quality Level by Name clicking on it, and it will be shown in the Editor, but it will not set as the default level for the target platform.