So, a little while back I posted a small thread about my MainMenu, http://forum.unity3d.com/threads/204896-Greebroll-Menu.
I didn’t expect myself to progress onwards and actually get to a stage in the game of which it is actually playable.
Mind my language, but compared to other WIP threads, this might get a little ‘informal’ in the language side.
I won’t upload the link to download my progress so far, but I’m going to upload screenies and clips about this game in progress.
So how shall I start to explain this game?
That’s right, with screenshots:
You are a ball:
(a Greeball to be precise)
Now obviously, you roll around, like a normal ball game.
Let’s see…you’ve got your classic time limit which fills up:
Your classic guns firing down ‘basis components’:
Your classic clones:
Those cliché boxes you have to be in before the level ends:

So what is the game basically about?
You have to stay on a rotation/warping level and not fall off. Using the S,W,A,D keys you control the ball around the level, and you can jump.
Pretty simple right?