Free To Play Crafting Focused MMORPG, Greed Monger, In Development
On day one of official launch, players will embark on a new land as they are randomly distributed amongst a variety of various landscapes, each with their own prospects for housing, wild life and aggressive creatures. Nothing else will exist, until the player creates it. Each player will be armed only with a hammer and some form of bodily cover as they venture into the unknown in efforts to stake their claim on a new land with endless opportunities for wealth, fame and power.
Greed Monger will be host to a variety of features focused on recapturing the essence of community found in the early MMORPG games such as Ultima Online. Some of these features include the following:
Greed Monger Features:
• Non Instanced Player Owned 3D Housing (Land Parcels Purchased in US Currency)
• Decorate Your House However You’d Like
• Every Finished Item In Greed Monger Is Player Crafted
• The More Land Parcels You Own, The Bigger House You Can Build
• Greed Monger Is Free To Play
• No Global Chat, Only Person To Person Above Head Chat
• Player Vs. Environment Combat
• Player Vs. Player Combat
• Fast Map Travel System (Like Runes in Ultima Online)
• Raid Monsters
• Full Player Driven Economy
• Player Written Lore Based On In Game Experiences
• Community Events
• Regularly Added Recipes and Plans For New Item Types
• Charge Players Rent To Access Your Land (For Hunting/Harvesting Rares)
• Ages Of Time and Technology will evolve with Population and Economic Growth (Into Space age - Different Planet)
• Ever Growing Housing Style Options For Each Climate.
• Multiple Climates/Landscapes Will Be Available At Launch
• Resell Your Estate For Real Money In Our Estate Auction House
• No Micro-Transactions (GM Fully Supported From Land and Estate Sales)
• No Pre-Defined Skills Trees
• Animals Only Drop Materials To Craft Items, Not Finished Items.
Team Structure: Executive Directors:
Jason Appleton
James E. Proctor
Game Design Department: Department Lead: Jason Appleton Game System Design Team: Team Lead: James E. Proctor
Creative Design Team: Team Lead: Jason Appleton
Art Team: 3D Modelers:
Eiwer - Clothen and Armor Modeler
Spuke Animation - 3D Modeler / Avatar Modeler
World Builders: Team Lead: James Walsh
David Maloney
Daniel Rivers
Marcel Theiss
Storm Anderson
Technical Department: Department Lead: James E. Proctor Server Team:
MLuminos here, I’m on the dev team as windows QA currently, though I hope to learn level design and world building to contribute in more ways to the project when I can. I also moderate the forums as well.
I gotta say seeing this project as it moves on has been an adventure and the most interesting aspect of the game is the development team, weve all got our quirks and it can be a lot of fun watching everyone interact. Jason Appleton (CEO) is certainly a decisive and driven leader with a vision for GM. I look up to everyone in the team as the new guy trying to get into the industry, I feel like Wesley Crusher lol.
Im sure some of the other guys will be posting on the thread introducing themselves, just wanted to say to you all.
I thought you guys had moved over to Hero Engine… Now you are back to Unity? The environments are looking better but I think the ground textures, trees, and overall lighting still needs a ton of work. I hope you guys finally understand now why so many people didn’t have much faith in the initial release dates that were published in the Kickstarter campaign. Making something of this scale is quite difficult and I don’t say any of this to be mean. I think you guys can do it but I hope you are more aware of the challenges in front of you.
Thanks for your interest in GM. I had been working on my own MMO Project - Rise of Heroes: Online - For over 7 years prior to joining ECG and taking over as Programming Lead for Greed Monger. I was well aware of everything involved in development. For me it always came down to lack of funding that prevented me from really getting anywhere. A lack of Dedicated Servers because of a Lack of Funding really stops a MMO Project dead in it’s tracks.
With Greed Monger we have the funding and thus the Hardware and even the team needed to pull this off. The Screenshots and Video in it’s Pre-Alpha state currently lacks alot of the shader work and Post Processing Effects that will be added later not to mention that everything showed is still very much a work in progress!
Yes, Dane, any MMORPG is a learning process regardless of experience, but yes, this has been very eye opening. Luckily, my team is amazing and are doing some great things already so I’m very excited about what we have in the works.
Well I am glad you guys decided to com back to Unity and I wish you the best of luck. Looking forward to seeing more housing systems in MMO’s, I really like the setup you guys got going. I don’t know if you are watching Richard Garriot’s new game but I am looking forward to see what they come up with in the housing category as well.
lol yeah we have been keeping close tabs on it. When his KickStarter Campaign first launch every few minutes one of our Developers, sometimes me, sometimes any number of others, would post his KickStarter numbers. It’s amazing how quickly they were getting money there at the start. We really wish him and his team the best of luck with it and we look forward to seeing what they accomplish!
We intend on Playing the Game along side the community. We are building this game because it’s the game we have always wanted to play and we aren’t alone in our interest either…
I have added a whole bunch of new screenshots and renders that we just released on our site!
Remember to test thoroughly, and recruit a few griefers just to be sure your own game mechanics can’t be used to make your dream world something more nefarious!
On a side note great job on your own MMO Project! I’ve been keeping tabs on it for a while now! Any idea on when your next update video is going to be coming out?
lol Yeah I heard about that event. That was actually before my Interest in MMOs but I recently saw a Video where Markee Dragon interviewed him about that incident. I would rather have something like that happen in Alpha or Beta though before it actually counts! lol
We have been hard at work getting ready for our Alpha test phase. We have switched our Servers over to Cloud hosting where we currently have 8 cores, 64 gigs of Ram, 500 gigs of HD Space, and 50 TB of Bandwidth each month and that’s just for starters. Being on the Cloud we can increase these specs at any time allowing us to expand our Infrastructure at a moments notice.
Quick question: couldn’t find any info on this, but will this be browser-based game or will it have a standalone client? If latter, what are the platforms supported? Would love to get in on Alpha test, but having Mac as a main workstation poses its limitations.