Thank Unity!
I’ve learned loads from lurking the various help everyone has been giving eachother. Kudos!
I have a visual issue with my project, and was hoping to get some input on it.
My game takes place on a sphere with a radius of 800.
I wanted it to be smooth so I made a tessellated geosphere which could stand to be a bit smoother but I worry about the poly’s.
It appears that I need to figure out if there is a better method for making a nice smooth sphere that is textured properly.
Full Image
Basically trying to figure out how to get the following tiled without the triangles janking the lines up so horribly. ![]()
Suggestions for learning UV mapping? My attempts didn’t beat Unity’s default.
Tessellate more and break it into sections once textured with straight lines?
I’ve played with every Import setting I could in hopes of improving the model, to no avail.
So any thoughts or suggestions are greatly appreciated :?:
Thank you!

