Grid and Modular Support in Unity...

Does Unity have a built in Grid system? If not how could one be implemented?

Need to get one set up for placement of large objects that can be turned off for placement of smaller more custom objects.

Any thoughts.

Thanks

hrm, anyone? Someone must have an idea.

If you hold down the command key while dragging an object with one of its axis widgets, it will move in steps rather than continuously. You can configure the snapping effect using Edit > Snap Settings.

ok so objects can be set to snap together by default? Sorry I am new to using a grid/snap system, have always worked with much larger outdoor environments where everything is free form.

In Unity is it really needed to create a grid for placing items? Or can this snap system be customized.

Anyone have a write up on it? I can’t find it in the docu.

Thanks in advance.

^ for thoughts

anyone else care to chime in on this. It would be much appreciated.

Thanks

It depends on your needs.
You can customize the Snap Settings through the menu “Edit > Snap Settings”. The numbers you put there will be the amount snapped. Then, to use the snap, you have to hold ctrl (windows) or cmd (mac) and drag your gameObject. If you put 90 in Rotation and you are using the rotation tool, your object will rotate in a range of 90 degrees. The same logic applies to scale and translation (x, y, z).

I have made a post in my blog about building a modular level. I hope this helps!
http://alanselmo.wordpress.com/2010/10/20/whiteboxing-in-unity/

thanks