Grid Systems

Hi Guys,

This is my first forum post, i have been using unity for a couple of years now, learning as a hobbyist, im an engineer so i use alot of different systems so picking up the basics wasnt too dificult, and i make 3D models all day long so no problems there…

I have been through some tutorials on games, such as 2D platformer and other bits, and had a good go at C##, that im not picking up too fast…

At the min im trying to go through the basics of making a really simple Builder (theme/Sim) whatever you want to call it.

I have made a grid (10 x 10) with box colliders on and now i want to build blocks from NGUI onto these Planes, having searched for a while i was hoping someone could help me and just tell me what im looking to do next.

Raycasting seems to be the way forward but im struggling to find anything that is specifically what i need and since Raycasting is so braud i cant find any basic tutorials.

if anyone can shed some light on it for me i would be massively greatful, i also assume the next step after Raycasting would be writing an instatiate script?

thanks guys!

Maybe my old answer to a grid placement question will give you pointers.