I’m having issues with the scaling of my UI elements that I have within a gridlayout GameObject that is also a child of a scroll rect gameobject. My main problem is that it dosent seem to scale with the screen size. All of my other ui scales perfectly without problems. I can’t seem to find something that works for what I need. I basically need my GameObjects that are within my gridlayout gameobject to scale dynamically. Ive tried as many things as I know to my knowledge. Any help is greatly appreciated.
You could use the Vertical Layout Group and the Horizontal Layout Group to form the grid and use content size filters to ensure that tiles in the grid are square.
