Grooming Stack

We’ve developed a user-friendly tool that renders hair and fur created in Blender (Maya soon) directly within Unity. It maintains the quality of the original model, allowing your characters to shine.

In addition, our plugin simulates the physics of hair, providing movement that mirrors real life. This goes hand in hand with a realistic lighting model, meaning the hair on your characters will react naturally to the lighting in your game’s environment.

One of the main strengths of our plugin is its ease of use. You can set it up with just a few clicks and without the need for complex coding. And to ensure efficient performance, our tool uses GPU acceleration.

Depending on your needs, the plugin can either be embedded into a rig as fur or simply placed as a game object.

Our goal is to make the hair design process a bit easier for you.

Links

https://www.diisnist.com/groomingstackdocs

The technology may be cool but that video isn’t really selling it.

It’s like FFX’s Kihmari had a lovechild with a Star Trek Tribble, all set to music from the 2001:Odyssey monolith scene. Looking forward to seeing something at least as well groomed as a K-Boy band.

In all seriousness, you will need to show reasonable character styling in context, not just a particle shader. Edit: move your Asset Store video 2 and video 3 up to the front, and keep the dustpuff videos on the development page. :slight_smile:

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Thanks for paying attention on Grooming Stack and for your feedback. I think You are right, So I added more videos. Also I’m working on new demo that will contain much more styles.