Ground changes colors on Android build

Hey guys, I’m new to Unity and I’m trying to convert my game to a mobile game. For some reason,
when I run my game on pc(PC platform and Android platform via Unity Remote 5) it runs good and
looks good, but when I build it into an APK and run it on two different mobile phones, the ground
changes colors from white to transparent. I’ve tried changing the materials and the shaders but had no luck.

Here’s the ground at the beginning of the game:

And Here’s the ground a few seconds after:

I’m really lost here :frowning: Please help

So the problem is that the ground is long enough to be entering the fogs trigger area, as it has entered the fog area the grounds color changed as if it was far.
Currently I don’t know a work around but I assume you could turn of the fog or go directly to the grounds shader and make it so that it isn’t affected