Hi everyone, I’m using Unity 2022.3, URP. I’ve input a Ground Fog effect from the Unity Package (hence, NOT volumetric fog) to do a cutscene. I’ve lowered the emission so it’s darker considering it’s night time, but for some reason, as I turn the camera, the bit of fog that’s in the middle of the shot lightens up (see screenshot). Does anyone know how to disable this glare that follows the camera please? I just want it dark all the way around regardless of where the camera looks.
I’ve chosen the Fog FX rather than Volumetric because I need to control how it behaves and where it shows, and when, inside the cutscene.
Thank you all!
