I’m fairly new to Unity(only about 3 weeks under my belt), so I am unsure how to proceed with ground hugging issues. I found some ray-casting items in the forum, though I can;t quite understand them. I have been able to make a great terrain, and upload a vehicle model that a friend sent me (works great with lots of parts) but I can;t seem to get it hug the ground. Its pretty weird to see it floating like it is, so I could use some advice on how to proceed. the model is top heavy as well, so certain degrees should tip it over, that said, I don;t know how exactly to go ahead with this. any advice would be helpful. Thank you very much.
Thanks for the answer, hj, but rereading my post, I guess I wasn’t exactly clear. I have got it to stay on the ground, just not contour. Say its going up a 20 degree hill, its body will remain fixed at a 90 degree angle. The map I have is not a race track but a landscape full of maps and holes. as for the rigid body, unless I checked kinematic, the parts they were attached to would simply separate from the vehicle and fall through the scape. Having its rotation contour to the landscape is what I’m after. Perhaps I missed something in the rigid body statement?