Hi all!
i have got kind of an issue in implementing an simple ground reflection: Let’s say a mirror on the ground reflecting everything or a big window on a house. I thought with the new Unity-Features this should be an easy thing todo - but as far as i could figure out this is currently the only way:
http://wiki.unity3d.com/index.php/MirrorReflection4
There are several problems doing it this way:
- Even if i use this as a Prefab i can only place one of them in my scene otherwise the reflection will complete break
- No Antialiasing:
I refuse to believe that there is no better solution to this - that’s why i ask you
Kind regards