Ground texturing

hey
i need a big map for my game. now the question for me is how to texture the ground.
what is the most common way?
if the map is quite big like Cod Warzone, how is the ground textured there?
Is everything divided into individual sections with different textures? otherwise I would have an extremely large texture.

Cod warzone is just one example :slight_smile:
I am working on a mobile game

thanks :slight_smile:

Textures(and therefore UVs), can be outside of the 0 to 1 range. Therefore, you can have a texture repeat on the object. This is how terrain rendering generally works, with the added maps that control splatting specific textures in specific places.