Hi …
How can I do this :
when my player run then jump ( will be not grounded ) , when he collision the wall I want him to stop as he Grounded.
in this case, he can walk on the wall or even jump again .
I use ( CharacterController )
thanks …
Hi …
How can I do this :
when my player run then jump ( will be not grounded ) , when he collision the wall I want him to stop as he Grounded.
in this case, he can walk on the wall or even jump again .
I use ( CharacterController )
thanks …
Go to your character controller component. Change the “Slop Limit” to 90.