Grounded On The Wall?

Hi …

How can I do this :

when my player run then jump ( will be not grounded ) , when he collision the wall I want him to stop as he Grounded.

in this case, he can walk on the wall or even jump again .

I use ( CharacterController )

thanks …

Go to your character controller component. Change the “Slop Limit” to 90. :slight_smile: