I was wondering if it is possible to separate player syncs in HLAPI, say My unity server support 2 game sessions, I don’t want Game session 1’s remote player position to be sync into other client’s app in game session 2.
UNET syncs to anything that is observed (NetworkIdentity.observers). So if you can find a way to make sure player2 is not observed by player1 then it will not sync. Maybe… not sure. But you could take a look.