Group Target Interpolation

I noticed that when you use a TargetGroup and set the weight one of them to 0 it still keeps track of it position and if you try to remove them from the list at runtime I don’t see a way to manipulate the transition time or curve.
I am making a party game similar to gang beast so I need to adjust the amount of players I am keeping track of constantly. Any solutions?

video

Yes, this is a known issue: the weight only affects average position, not group bounding box.
This has been fixed in Cinemachine 2.1, available on the asset store very soon. The solution is to upgrade!

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I don’t suppose 2.1 will be releasing in 30 minutes? :frowning:

I need group bound smoothing so bad right now.

More like early next week. We’re going as fast as we can!

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Ok, thank you very much. I love this new tool so far. :slight_smile:

@asotelo94 CM 2.1 is available in beta, if you’d like to try it