<GroupName> is set to the dynamic-lookup version of StreamingAssets, but BuildPath is not

I have updated Addressables to 1.1.4 version and when I try to build I get this error:

LoadPath for group Cursors is set to the dynamic-lookup version of StreamingAssets, but BuildPath is not. These paths must both use the dynamic-lookup, or both not use it.
BuildPath: '{UnityEngine.AddressableAssets.Addressables.RuntimePath}/[BuildTarget]'
LoadPath: '{UnityEngine.AddressableAssets.Addressables.RuntimePath}/[BuildTarget]'
UnityEditor.GenericMenu:CatchMenu(Object, String[], Int32)

Boths pathes are the same, so I don’t see a reason for this error. I have tried to clear a build cache and restarting Unity but that didn’t help.

4672982--439826--Screenshot_2.png

I was also troubled with the same content, but this solved the problem.
LocalBuildPath → [UnityEngine.AddressableAssets.Addressables.BuildPath]/[BuildTarget]

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