First just quickly - Cinemachine is a superb tool, much appreciated.
Q:
It seems that the GroupTransform doesn’t take into account the actual shape of the objects passed the extends as long as the relevant transforms are within the frustum. I’ve tried adjusting the ‘minimum FOV’ parameter within the Group Composer with some success but there’s still a tendency to occasional cut off the mesh
here’s a quick vid to see the issue in action j70qno
Is there some auto property to adjust the fov of members by their entire renderer bounds or mesh size?
Thankyou!