Hi, simple question here.
How to grow the camera far clip in C# ?
I’ve a script that require an higher far clip ONLY when you find all the necessary stuffs.
Here a piece of my code :
IEnumerator PlaySound(){
AudioListener.pause = true;
audio.clip = DANCE;
audio.ignoreListenerPause = true;
audio.Play ();
Instantiate(win);
GameObject.Destroy(map.gameObject);
RenderSettings.fog = revertFogState;
//Grow Camera Farclip here.
yield return new WaitForSeconds(audio.clip.length);
AudioListener.pause = false;
}