Grüvster - like guitar hero with real instruments

Hey guys, I’ve been working on a demo app that’s kind-of like Guitar Hero for real guitars. The prototype is built entirely in Unity, and I thought it might be something that someone would find interesting.

Here’s a longish media piece about the app, featuring a demo (demo starts at 2:18) :

If you’re not familiar with guitar tablature, the numbers scrolling across the screen represent notes on a guitar, and the lines are the strings. So the top line is your high E string, all the way down to the low E string. The numbers are where you’d place your fingers on the fretboard. The app scrolls and listens for the notes as you play, and if you hit a correct note the number explodes. The demo only features us running through a simple scale, but the ability to parse ASCII tabs and VexFlow styled tablature is built in.

If there’s any interest I’d be happy to go into more detail about the note recognition stuff and it’s implementation in Unity.

edit: and some screenshots-

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Karl, you may have an interesting product on your hands, but I advise against focusing on the “Guitar Hero for real guitars” angle. Rocksmith already did that successfully last year, and you can’t compete with that aspect. The social/sharing/not just guitar - that’s where you can differentiate your product.

Definitely. I suppose I just thought the note recognition stuff would be the most interesting part for the developer type folks here on the forums.

Our selling point is the close integration of social aspects along with the ability to have someone “listen” for mistakes; likening the app to Guitar Hero is just a quick way of getting that mechanic across to people (cough, investors, cough) who need a “this for that” comparison.

Also, I notice you’re from NE Ohio? We’re based in Athens, Ohio!

how did you handle the note recognition without delay?

That’s cool. I’m a professional guitarist and I like your project. I was developing a project like this but then I found myself in problems with the publishing rights and the production companies.

Was this ever released?