As a modeler environment artist for over 5 years I bought gta5 mainly to analyze their rage engine updates and artwork.
The first thing I noticed was how bad the terrain is. It’s not even hand done in many places to allow for exploring, I mean trails and things you see in fantasy games. I have used worldmachine with mudbox to make terrain way more impressive, and I’m wondering, how can I myself as a single individual make a terrain thats alot better than gta v?
Moving onto the map size in general. Many people were fooled into thinking it was a huge open world. But what I realized is the planes are 10-20 times slower than a normal plane should be, and the helicopters too, which make it seem big. People who have played flight simulators understand. It’s just not really impressive in scale.
The architecture is very basic as well. I understand each building was hand modeled to be unique and that takes alot of people, but I cannot justify a budget this big with what was produced visually. From a modeling perspective I see no more than 1 million.
I can see a group of several talented modelers designing a more interesting world, maybe every building wont be extremely detailed, but something that would impress most people just as much, if not more. And they just pulled from california and real life references, not even designing fantasy from scratch.
I was expecting to be way more impressed with the art with such a big budget, but am I underestimating?
I mean I’ve seen so many individuals from the asset store and art forums make huge progress by themselves, and then I see big budget games and I’m just wondering, where is all this budget going? Certainly doesnt look to be on the concepting / modeling / texturing / environment design side. It seems like 95% is going elsewhere.