How cam i make a simple system that the character cam get cars?
the cam script should look like this - here you can change the target (player car etc) so it will look good
public Transform myTarget;
public float mySpeed; //the faster the car/player moves the higher the cam moves to make a better view - here I assume the speed is 0-1
public float SmoothCam = 0.1f;
public float defaultHigh = 10;
public float additonHigh = 5;
void Update
{
Vector3 tmpPos = myTarget.position;
tmpPos.y += defaultHigh + (additonHigh * mySpeed)
myCamera.transform.position = Vector3.Lerp (myCamera.transform.position, tmpPos,SmoothCam);
}
something like that
but as fas as I remember there was a threat about it ![]()