Since Oculus annouced that a GTX 970 was the minimum spec, this is what I am developing with.
Unfortunately, I am running into problems immediately. I was hoping that if I started a thread, we the community (and with Unity’s help) could iron out the dev and play process.
There topics I (and hopefully others) are interested in are
• bugs in Unity : what are they and how to get around them, etc.
• driver issues : which driver yields the best results
• best practices / tips : Unity settings, effects to use / avoid / resolution / latency
My story:
I am using Unity 5.1.1p2. I tried some older DK2 apps and most of them run smoothly. Then, I tried my app. On my 880M, I get 300 fps measured with Time.deltaTime. The same app gets barely 75 fps with judder on the GTX 970. I thought the 970 was going to be faster than the 880M.
Im not convinced that untiy 5.1 is running well, many people are seeing dramatically lower framerates with 5.1, even with a scrne with a single object. If you can, can you test on pre 5.1? Just throwing it out there, beware that going backwards is dangerous, maybe you have a pre 5.1 backup to test? (Always backup your project folder before up or downgrading). Mynlow end pc is also a 970 and is much slower right now.
Thanks for the feedback. I can’t downgrade at the moment, although that is a good test. My next test will be to try the Oculus plugin and see what happens.