I need a shader/effect script which is more flexible in usage than the glow/glow threshold effect. My main problem with these ones is that you have to adjust the alpha value for the effect, what is simple unuseable in a scene consists of thousands of meshes. Formerly I used Quest3d and there was a rendertotexture effect called Soften, based on vertical/horizontal guassian blur and some other stuff. I had the ability to controll the brigthness, the blur gamma and the effect amount with sliders.
I attach 2 pics to show the effect in work. I hope someone can help me with this, how to achieve it. Thanks guys.
no it is definetely not the same. I tried it, but it really differs.If it helps, I can send the hlsl (I don’t want to share it here cause it is copyrighted), maybe the simple Unity blur image effect could be somehow turned to a similar one. The shader I need doesn’t use any alpha value, it just makes the vertical and horizontal guassian blur with the customizable values I mentioned before as a rendertotexture effect and then somehow mixes it with the original render. Thanks.
I’m just thinking…is it possible to render the main main camera twice with 2 different image effects and somehow “merge them”, with 50% transparency or something?