I built my game with a player that was in the scene and had the GUI all working correctly with sound effects for the opening of windows and the closing of windows. There are a series of prefabs with GUI scripts attached to them so when you bump into them they display a GUI window.
I used the network example file from Unity’s site to bring over the needed networking elements and allow users to play together. This requires that the player be removed from the scene and be spawned in at runtime. Now, when I bump into something that once open up a GUI, it does nothing… with the exception that it’s still playing the sounds for opening and closing of the GUI. So something is happening but I can’t tell what.
Does the GUI script that is attached to the game object need to reference a particular camera? If so, how do I do that?
Where did these GUI elements vanish to? Man, this is a really abstract question. I hope someone out there understands what I’m saying.