Hi everyone. I have a little problem because my GUI suddenly appears even if the bool controlling it is false…
This is the code:
void OnGUI()
{
GUI.skin = Counter;
if (!gameOver)
{
GUI.Label(new Rect(0, 0, 100, 60), "Score : " + points);
GUI.Label(new Rect(Screen.width - 90, 0, 90, 60), "Level: " + current);
if (timeTrial)
{
GUI.Label(new Rect(Screen.width / 2 - 50, 0, 100, 30), timeLeft.ToString());
}
}
else if (gameOver)
{
GUI.skin = BG;
GUI.Box(new Rect(Screen.width / 2 - 160, Screen.height / 2 - 160, 320, 220), "Game Over");
GUI.skin = Menu;
if (GUI.Button(new Rect(Screen.width / 2 - 150, Screen.height / 2 - 130, 300, 90), "TRY AGAIN"))
{
blockCount = 0;
current = 0;
points = 0;
if (timeTrial)
{
timePassed = 0;
timeLeft = maxTime;
}
gameOver = false;
Time.timeScale = 1.0f;
if (Application.loadedLevel == 1)
{
Application.LoadLevel(1);
}
else Application.LoadLevel(2);
Debug.Log(gameOver + " " + Application.loadedLevel);
}
if (GUI.Button(new Rect(Screen.width / 2 - 150, Screen.height / 2 - 40, 300, 90), "BACK"))
{
Application.LoadLevel(0);
}
}
As you can see there is a debug command and the gui shows up even if gameOver = false.
Does anyone know why?