
This is my inventory menu screen. I’ve got a method which creates a box where the cursor is, while it’s over a weapon image (this semi-transparent box with ‘Berdysz 70’). The problem is that each item (so a button, weapon pic, some strings etc) and it’s fluff box is generated via a for loop. Therefore every next item is being showed over each previous GUI element.
Is there a way to make a GUI elements - in my case this window, always on top?
Another way is to use a GUI.Window. Windows are drawn above the normal gui stuff and have their own z-ordering system.
– Bunny83