following the tutoriel of “Design3d” we learn how to make GUI.Button here in:
void OnGUI()
{
if (GUI.Button (new Rect(Screen.width - posBagBtn.x, Screen.height - posBagBtn.y, slotSize, slotSize),bagBtnName)){
ToggleBag();
}
if (showBag) {
Bag (posBagBtn.x, posBagBtn.y, 500, 500);
}
}
public void ToggleBag()
{
if (showBag) {
HideBag ();
} else {
ShowBag ();
}
}
public void HideBag (){
showBag = false;
}
public void ShowBag (){
showBag = true;
}
public bool BagIsBeingDisplayed(){
return showBag;
}
it makes us calls with the number of bag creates!
How in the tutoriel I have some create 4 and up to now everything works well!
But if I use the code:
if (GUI.Button (new Rect(Screen.width - posBagBtn.x, Screen.height - posBagBtn.y, slotSize, slotSize),bagBtnName)){
ToggleBag();
}
if (showBag) {
Bag (posBagBtn.x, posBagBtn.y, 500, 500);
}
Out of the OnGui function and uses it in a function which I have create that walks more I have one bag which appears and it posts me the last of the list… Why?
There is to you it a means of creates several bags in another function that OnGui?