GUI Button Position - Can it float to the top-left?

Hello,

I'm still getting used to the Unity Scripting language. However, I'm learning pretty fast now. I started writing a script for an inventory in my game. It's working quite well. But as it is right now, the buttons for each item have their own position inside the inventory. I need to get it so the buttons position is some type of "float: left". Is this possible? I have them in a GUI Group (the inventory space) so it would work if they float to the top-left of this group.

Here's the current code for one of the item buttons:

if (logs > 0){
if (GUI.Button (Rect (75,0,75,75), logs + " Logs")) {
        var otherMakingFire : MakingFire = gameObject.GetComponent(MakingFire);
        otherMakingFire.MakeCampFire ();
    }
    }

What I need to get is changing

Rect (75,0,75,75)

to something similar to

Rect (top,left,75,75)

Thanks for any help!

(If you want to see the game so you know what I'm talking about, the newest version is always available at http://www.mythstrott.webs.com/mythstrott.html)

in place of a pixel position you can use something like this :

var pos : Vector2;
Rect (Screen.width/pos.x,Screen.height/pos.y,75,75);

using this method it well always stay in the top left corner.

you just have to change the x and y of the pos var and it should make the gui position change

After more searching, I found this:

http://unity3d.com/support/documentation/Components/gui-Layout.html

I haven't used it yet, but it seems to be the solution. So if anybody else was having this problem, read the link :)

Thanks to the 3dDude and spree for trying.

Read this Unity - Manual: IMGUI Basics it might be helpful for your problem, go to the The Boxes positioned by the above example section.