So I have this code:
if (PlayerGUI)
{
GUI.Button(new Rect(-1, 0, 40, 30), "Draw");
for (int i = 0; i < hands[3].cards.Count; i++)
{
Vector3 pos = new Vector3(hands[3].cards*.gameObject.transform.position.x,*
hands[3].cards*.gameObject.transform.position.y, 0);*
if (hands[3].cards*.rank == wastepile.cards.First.Value.rank ||*
hands[3].cards*.suit == wastepile.cards.First.Value.suit)*
{
GUI.Button(new Rect(pos.x, pos.y, 40, 30), “Play”);
}
}
}
And the problem I have been having is that the buttons are being made on top of eachother in the top left of the screen. Any ideas?