GUI Buttons

Is there a way to know when the player stopped pressing a button?

(Sry for my shit english :frowning: )

Probably Event.current.type == EventType.MouseUp

Will that work with multiple inputs?
And thanks!

Can you give an example of multiple inputs?

Umm…
like Im trying to make local. 2 players game
and if both press different guitar buttons
will this work with it?

I assume guitar buttons are buttons on screen, not on the physical guitar?

Then yes it will work