Are there any other factors that control the depth of GUI elements? I currently have a few GUI.Windows in my scene, and one window is always showing above other windows even though its depth is far below the others.
I have the same setup in other scenes, with the same exact GUI.depth settings and its working fine.
I would like to note that group of windows that are being drawn over are all grouped together in the same script. The window drawing over said group is in a separate script.
Thanks