Hello, I’m trying to create file tab like system in the OnGUI() function. I’m using the GUI.depth property to attempt to change the depth of the selected tab.
Here is my code:
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class TabGui: MonoBehaviour
{
public int tabOneDepth;
public int tabTwoDepth;
public GUISkin tabSkin;
public Rect backgroundRect;
public Rect tabRect;
void OnGUI()
{
GUI.skin = tabSkin;
#region MainBackground
GUI.BeginGroup(new Rect(230, 0, 570, 768));
GUI.Box(backgroundRect, "", "Background");
GUI.EndGroup();
#endregion
#region Tabs
GUI.BeginGroup(new Rect(0, 0, 230, 768));
#region BodyTab
TabOne(tabOneDepth);
#endregion
#region ClothesTab
TabTwo(tabTwoDepth);
#endregion
GUI.EndGroup();
#endregion
}
public void TabOne(int depth)
{
GUI.depth = depth;
GUI.Box(tabRect, "", "TabOne");
if (depth == 0)
{
}
}
public void TabTwoTab(int depth)
{
GUI.depth = depth;
GUI.Box(tabRect, "", "TabTwo");
if (depth == 0)
{
}
}
}
However no matter what the depth of either function, TabTwo is always on top.
Thanks,
Hans