I’ve been working on an dungeon crawling action RPG in my spare time (and have been making great progress, too!).
I’ve been using the built-in GUI styles for Unity GUI elements for my inventory and statistics windows up until now, so I decided to finally throw together a design concept for my interface in Photoshop.
I like it. Nice and clean. Depending on your game you may want to make the metal frame a little bit darker, not much. Aside from that, nothing I would change.
Thanks! Yeah, I thought about making it a little darker, but the art style for the game is light-hearted for the most part, so I’m trying to go for bright cartoony-grunge kind of motif. I’m drawing a little inspiration from games like WoW and Torchlight.
Art style, no, not consciously at least (although I guess there is a lot of overlap in the gui design of most fantasy games these days).
However, some of my basic game mechanics are lightly inspired by DoTA/HoN/LoL. Did you gather that from the fact that the sword had +damage instead of a damage range? Hehe