Hi guys,
I’m just trying to show a health bar in a fixed screen coordinate, but to manipulate the health bar I need to assign it to a variable.
I’m drawing the bar with GUI.DrawTexture
, and the problem is that I’m trying to assign it to a variable for hour with no sucess.
I ever get this error: Cannot implicitly convert type ‘void’ to `UnityEngine.GUITexture’.
I think that the problem here is the variable type that I’m using, but I was unable to find the proper type.
Here’s a little bit of my code:
public Texture2D healthSpr;
public Texture2D healthbarSpr;
public Color healthColor;
private GUITexture healthUI;
void OnGUI()
{
GUI.DrawTexture (new Rect (50, 15, 500, 100), healthSpr);
healthUI = GUI.DrawTexture (new Rect (50, 15, 500, 100), healthbarSpr);
}
I only need to assign the second GUI.DrawTexture
to the healthUI variable. Any help will be appreciated.
Thanks in advance.