Since GUI.Box captures mouse focus in 2.0.2 (it didn’t in earlier versions), I’ve had to use GUI.Drawtexture for custom cursors. However, there seems to be a bug with GUI.Drawtexture. I use it over water, and a bunch of transparent objects, and the alpha-sorting is buggy. The drawn cursor will disappear behind the scene. Sometimes it disappears behind “blocks”, somtimes behind what looks like garbled data.
Has anyone seen this? Ways to work around it?
TIA!