Thanks for your answer Alexey, I have already looked into the HTC problem. I have not been able to reproduce the described crash and frankly it has not occured ever before and we’ve had no complaints about that particular model.
I answer as I did in the bug report: it is ONLY the listed phones which have the problem. I am full aware that you have tested it on another phone. Do you have access to one of the listed phones? Because otherwise you will not be able to reproduce the problem.
We solved the problems by stripping the project of everything that uses Unity GUI to draw textures to the screen. This has removed the crash completly. It would appear fairly obvious to me at the very least that the problem would hence lie in the Unity GUI.
Excuse me if I seem disrespectful, but I’m a bit annoyed at this particular problem.
well, then we have a problem
Oleg tested your repro project on random phone and found exceptions in scripts
you are saying you don’t see them
maybe you sent bad repro? i mean null reference exception can crash anything. While i can understand your feelings, i can’t help without repro project (i tried GUI.DrawTexture on NexusS for different thing and it worked)
And we are very interested in repro project because we have some similar repros but that can’t be reproduced for some reasons
Right now I’m creating a “safe-mode” which replaces all GUI-drawing with planes.
The solution should be fully implemented tomorrow.
I’ll send the project to you in a new bug report then so you can compare the two modes.