GUI.DrawTexture disable anti alias


I’m trying to make a Unity Editor extension for doing some editing for a low res 2D game. When I draw a texture, anti aliasing is applied by default when upscaled. Is there any way to turn this off since my textures have to remain pixelated?

Thanks in advance.

I think you’re confused. Anti-aliasing isn’t what you described. What you want is Filter Mode. Click on the texture and change the Filter Mode to Point