I need to draw a GUITexture into a certain layer with a rotation.
I’ve seen I can create a new GUITexture object by GameObject->Create Other->GUITexture. This allows me to put the texture into the layer I want, BUT I have no control over it’s rotation.
I can alternatively call GUI.DrawTexture() (manipulating the GUI’s matrix prior to this to achieve the rotation), but I can’t specify what Layer the texture would be in.
I need the best of both worlds. Is this at all possible?
Many thanks all!