Is there a way to get the screen X,Y location of a GameObject?
I’m trying to find a way to make a GUI element follow a 3D GameObject in the 2D GUI space. Is there a way to do this?
Is there a way to get the screen X,Y location of a GameObject?
I’m trying to find a way to make a GUI element follow a 3D GameObject in the 2D GUI space. Is there a way to do this?
Camera.WorldToScreenPoint().
–Eric
@Eric5h5: Perfect! Thanks, that helped a lot.