GUI Error whenever selecting Albedo Texture in Material drop-down

So the past day or so I keep getting the following errors, and it only occurs when I go to change a texture in the material menu in the inspector (where you click “select” and it shows a preview list of all of your texture files…drag and drop the texture into material still works fine)
I haven’t changed anything about my project for this to happen (no new scripts, no new imports, everything is the same except for scenes which are being populated w/ 3D assets, all 3D assets are present in other in-project scenes)

sometimes restarting Unity resolves it, but it will happen again pretty quickly.
I’ve also tried a full project reimport, deleting my texture files and reimporting those, but it still happens after a few minutes.

Unity 2022.3.22f1, URP 14.0.10

GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

And also this::

NullReferenceException: Object reference not set to an instance of an object
UnityEditor.TextureInspector.OnPreviewGUI (UnityEngine.Rect r, UnityEngine.GUIStyle background) (at <80a8ce1980c648dca8e68f0d8aa3b930>:0)
UnityEditor.EditorWrapper.OnPreviewGUI (UnityEngine.Rect position, UnityEngine.GUIStyle background) (at <80a8ce1980c648dca8e68f0d8aa3b930>:0)
UnityEditor.ObjectSelector.WidePreview (System.Single actualSize, System.String s, UnityEngine.Object o, UnityEditor.EditorWrapper p) (at <80a8ce1980c648dca8e68f0d8aa3b930>:0)
UnityEditor.ObjectSelector.PreviewArea () (at <80a8ce1980c648dca8e68f0d8aa3b930>:0)
UnityEditor.ObjectSelector.OnObjectGridGUI () (at <80a8ce1980c648dca8e68f0d8aa3b930>:0)
UnityEditor.ObjectSelector.OnGUI () (at <80a8ce1980c648dca8e68f0d8aa3b930>:0)
UnityEditor.HostView.OldOnGUI () (at <80a8ce1980c648dca8e68f0d8aa3b930>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <332857d8803a4878904bcf8f9581ec33>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

bump.
I have created a fresh project in 2022.3.22f1 URP and am having the same exact issue. The project is 100% clean, the only things imported from package manager are: URP, Cinemachine, and TextMesh Pro + any dependencies for those packages.

Even with no texture files in project, clicking the “texture” icon in the material inspector window will cause the error to happen.

I think the error is with the pop-up window itself, not having to do with any assets or files within the project.

Anyway, for now, I am lucky that my main project where this is occurring does not really need any textures to be changed manually.

Hoping Unity 6 will not have that issue as I am planning on using that for my future projects once the LTS is available.

ok, one last post before I give up finding a legit solution

if I go to the project window, next to the search bar where it says “by type” and select texture…have that window open, and then click the “select texture” on any material in the inspector, the error does not occur.
as soon as the project view is NOT displaying all textures within the project, then the select texture on a material’s inspector window will cause the error.

if I scroll thru the texture inspector window, the errors start to pile up, but then I switch to displaying all textures in the project window, it stops.

super weird error lol.