Sorry, one of the issues with the CameraFade in iTween is that it won’t appear above UnityGUI. There’s no way around it. I would just try to make sure you remove your GUI before you fade.
Ok… Thanks, pixelplacement1… I have another idea …
If I put a GUI on a higher plane, with a totally dark texture covering the whole screen … so when necessary to make the fade, the only thing that I need to do is change the Alpha of the texture, leaving nothing else visible.
@pixelplacement1 - I’m trying to use the GUI Texture with the “FadeTo” propert. It works, but not the way I thought it would. I need it to loop. I tried what I thought would work. I kept getting the error FadeTo only takes 4 arguments. Can you help? Here’s what the code looks like
using UnityEngine;
using System.Collections;
public class guiFader : MonoBehaviour
{
public GameObject target;
void Update(){
iTween.FadeTo(target, 0.0f, 0.5f);
}
}